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Showing posts from May, 2017

BA2B Week 5

How character design has developed and adapted over the course of the history of animation Chapter 1: Traditional animation Character design is the art of defining a character through their physical appearance. Style comes into play depending on which format the character is needed for. Style can go from extremely minimalist (like “Hello Kitty”) to very photo-realistic (as with CG animated characters like the “Hulk” in the Avengers film series). [1] Like most art, character design is a little subjective, due to the immense range of variation in styles, depending on an artist's tastes or criteria. That being said, there are guidelines and tropes that have evolved with the medium because they have been proven to elevate character design for it's intended purposes. In this report, I intend to explore how such guidelines have developed by assessing the design processes of several animated works in film and TV, from many different eras of animation, in an effort to shed some l...

BA2B Week 4

How character design has adapted and developed with different forms of animation Abstract (brief description of what I intend to accomplish and outline in this essay) Contents page Table of illustrations Introduction Chapter 1: Character design in hand-drawn animation Chapter 2: Character design in anime Chapter 3: Character design in 2D vector based animation Chapter 4: Character design in 3D computer animation Chapter 5; Character design in stop motion Conclusion Bibliography Link to research blog https://www.bloopanimation.com/types-of-animation/ https://net.nua.ac.uk/wiki/library:student_research_reports

BA2B Week 3

Sources and research on history of character design in animation   Pixar's character design: http://pixar-animation.weebly.com/character-design.html   Pixar's concept art and development: http://pixar-animation.weebly.com/tradition-media.html   History of animation: http://history-of-animation.webflow.io/   History of animation: www.softschools.com/timelines/history_of_animation_timeline/251/   Uses of 2D animation: https://www.gamedesigning.org/animation/different-types/   Developing appealing characters: https://www.disneyanimation.com/careers/opportunities/developing-appealing-characters